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Shield of Civilization - a special trait that kicks in when the Chaos Invasion happens.Schemer - Constantly plots to break friendships and make others question their allegiance.Sated king - Those with grand ambitions who lust for power are always the first to fall.Ruin-Dweller - This one often sends troops to capture the ruins left behind by destructive forces.Rightly Suspicious - No Druchii is ever a friend - all are potential enemies.Repulsive - Sees everyone and everything as an enemy, except for the chosen few.It is highly unlikely that this one will break a treaty or go back on an agreement. Reliable - What is agreed is set in stone.Power is everything - It is something to aspire to to see great power wielded so absolutely.Passive - A calm boat in tempestuous waters, they will only aid their closest ally, and only fight the most enduring nemesis.Opportunist - Prefers striking at undefended lands whenever the opportunity arises.Only likes the desert - prefers to conquer and colonise in desert climates only.Naval Aggressor - Prefers attacking enemy ports settlements, even if easier targets are inland.Minor Power - Mostly defensive with a weak military, they do not compete or desire to conquer the world.Kingdom Come - Great Kings have the greatest kingdoms.Immovable - The sworn protectors of the Black Pyramid will never leave that settlement.(Takes longer for relations to improve after negative actions taken against them.) Holds Grudges - Dwarfs do not forget grudges, indeed they harbour them, recording the slights and wrongdoings in great volumes.Hates Beastmen - Beastmen, the hideous, deformed Children of Chaos, have long been a blight on Athel Loren.Guardian - No enemy shall gain a foothold on the homeland.Distrust the Empire - This leader doesn't trust most Imperial leaders, and that has an effect on diplomatic relations.Dissonance - Other generations follow a false plan, they cannot be trusted.Diplomatic - Official relations between powers are what really mattes statecraft is all.Despises Nehekharan Undead - Despises other Undead Priest Kings but has affiliations with the spawn of Neferata: Vampires.Desert-dweller - prefers to conquer and colonise in desert climates only.Defensive - More concerned with maintaining borders than expanding them.Compliant - Only through Saurian unity can the Great Plan be enacted.Cold-Blooded Logic - The immutable, alien logic of the Lizardmen means they will only consider strong, emotive states when engaging in diplomacy.Climate is irrelevant - The dead are everywhere, only the living need concern themselves with the environnement.Broken - The leader of this once-proud faction has been defeated in battle broken, he will accept any terms to stay alive.Aggressive - Belligerent and wermongering, their armies reach far with little regard for defence.